First Works, then Madness, now Mania–reminders that Marbles are fun.
Gamers love their physics, at least from an observational and sometimes-participatory standpoint, and they love hair-raising tests of technical precision. In turn, I would postulate that a majority loved the schoolyard game of marbles–I know I did. When it comes to the opalescent gleam and vast nomenclature of my favourite fad, I’ve been known to ramble–which is an anagram of marble, by the way. I can think of few applications of my free time that brought me more satisfaction than that winner-take-all exercise in hand-eye coordination, held in trenches dusty and mud-caked alike, the dirt carved by the scooting orbs on their way into the coveted pot.
So now that several federal agencies are ready to certify me, here’s a charming game that
doesn’t replicate the dirty game of marbles, but uses them very effectively in the cascading, tilting-world mode. Kororinpa: Marble Mania by Hudson has marbles shaped like darling animals, making the selfsame noises, and stages modeled after pastries set to accordion music. It’s desperately cute until your spherical protegĂ© falls out of your Wiimote-driven control and into the void, at which point it can be despairingly hard. For Monkey Ball veterans it may be small potatoes, but with several unlockables throughout a great variety of stages, Kororinpa is a sweet take on the classic formula.
Posted on June 16th, 2008 by katie


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