When you’re Under Pressure from this Cutesy Game, Don’t Choke-obo
Though the diminutive hero has long been the posterchild for adorable RPG sidekicks and, consequently, heaps upon heaps of merchandise, the latest outing of the fluffy yellow steed is still a toughie. Of the same stock as the barely-graphical DOS games of yore, Diablo, and the unrelated-but-similar Mystery Dungeon titles, Final Fantasy Fables: Chocobo’s Dungeon has, despite a surtitle fit for a bedtime story, the pedigree for pain.
Even with a side venture like this, and one that embraces the younger set, Square Enix still spins a thick and colourful yarn. The Learning Dungeon introduces Cid’s ongoing quest for an artifact modestly called Timeless Power, and from that point on, Chocobo’s Dungeon centres on primordial themes: once you arrive in the town of Lostime, where the tolling of a clocktower bell erases people’s memories, the value of memories becomes the central subject. The 20 main dungeons take players into psycho-analytical territory–quite literally, as using some manner of psycho-active brooch, you teleport into forgetful folks’ heads to restore their lost knowledge. It’s in these dungeons that players will meet several unhappy endings without the proper prudence, and an ample stock of escape items.
Here we have turn-based adventure that doesn’t operate on random encounters, but rather, where your every action sees the enemy take one of their own. In the randomly-generated dungeons, you’ll not only find obvious treasure (and less obvious traps) as you move along, but you’ll cause any enemies on your floor, whether onscreen or not, to take their turns–and if you’re close enough, this might mean a smack in the backside. Yeah, you’ll be minding your own business, eating some of Gysahl Greens (because Chocobo gets hungry, too) and equipping your newest Saddle, cause you figure no one is around–when, way off in the distance, a Flying Eye or Turtle Shade wakes up and promptly seeks you out for Wing Night. In the towns, you’re a free-range Chocobo, permitted to shop, talk, bank, and walk as you please. No one is counting your moves out there.
The production values on this little number are still Square Enix values, and as such, all kinds of talent went into the audio-visual components. Resounding performances of Final Fantasy pieces, from #1’s town theme to Setzer’s theme from VI, rear their orchestrated heads with regularity, and the super-emotive voice acting is perfectly pro. The FMV sequences have all the fluidity and detail possible on the Wii–which still means a lot of flowing hair and flawless complexions–and the in-game models are all crisp, inspired, and/or cute. Only downside is the jaggedness around the edges and some dullness in the colour palette.
I <3 Chocobo and you should too.
Posted on August 24th, 2008 by katie


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