Halo 3: ODST confirmed to run at a non-HD resolution; you’ll still buy it

It’s been confirmed that Halo 3: ODST, like it’s predecessor Halo 3, will not be running at full HD. Instead it will use the same 1152×640 resolution that Halo 3 employs, though I can hardly see how this will keep anyone from buying the game. Having had more than one opportunity to sit down with the title at E3 and again this weekend at San Diego Comic Con, I can verify that any Halo fan will absolutely love it. The game features the same amazing game play, and the new levels will satisfy anyone who has been craving more, since Halo 3 launched last year.
Bungie went on record stating that the graphical enhancements were due to the hard work of their artists and not the engine itself, which is borrowed from the previous title. This means they used the same tools to go back and really add some extra finish to the engine which they have already had quite a bit experience working with. No doubt we’ll all get to see how that pays off when Halo 3: ODST launches this September. Until then, you can always sharpen your skills online.
Posted on July 25th, 2009 by tim


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