Gran Turismo 5 to potentially get a worldwide release; 1080p confirmed
It appears that in a recent interview, Polyphony Digital’s Kazunori Yamauchi, almost confirmed a worldwide release for the upcoming, and long awaited title, Gran Turismo 5. If you recall, a preview of the full game, entitled Gran Turismo 5 Prologue, was released to the public. While the game didn’t impress people as much as the new contender, Grid, which was released shortly afterwards, it showed quite a bit of promise for a glorifide demo. News has since been slowly trickling out regarding the tweaks to the game which were implimented since that release, including realistic damage. Kazunori goes on to confirm that the damage will effect the handling of the cars in the game, and that “real NASCAR races” are to be included in the final product. Oh, and apparently the game runs at 60 frames per second at a very impressive 1080p.
This is really music to my ears, having played Grid mere weeks after Gran Turismo 5 Prologue came out. I was amazed by how much better the game seemed, and I had speculated myself as to how they could possibly top it. It comes as no surprise that the constant delays that the game has since faced have provided the developers enough time to really tweak the game for the better. Now, I’m looking forward to playing the final build even more than before, though I’m not sure when that will be. As far as I know, we are probably going to be seeing Gran Turismo for the PSP far sooner than we are for the Ps3. Until then, I’ll just have to keep my fingers crossed and hope that through some miracle, the game is actually as good as it sounds. Then again, when has Gran Turismo ever gone wrong?
If you’d like to read the entire interview, you can do so here.
[Image Source: Sony Computer Entertainment]
Posted on August 25th, 2009 by tim


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