Buttonsmasher’s Blog, Earth Post: #120. Giant bugs bleed green.
Ever so often, a game from Japan that you’d think would be perfect for Western audiences never gets picked up for localization. Like, a game that harkens back to 50’s B-movie horror (in this context, referring more to the unintended scariness of such films’ very existence). Now that special effects are no longer the obstacle they then were–on the contrary, they are often used to and sometimes actually can salvage an abysmal production–why aren’t there more digital likenesses of The Blob that Ate Everyone, or Attack of the Killer Tomatoes, or especially Japan’s own movie-monster speciality, Godzilla?
That is, why not more games like EDF, a.k.a. Earth Defense Force 2017?
Part of a cheapo label in Japan called Simple 2000, EDF stormed the import scene on the PS2 a few years back, and someone took notice. (That would be D3 Publisher, I guess.) So they made a pseudo-sequel on the Xbox 360, and the alien bug-blasting adventure was, finally and happily, playable by the monolingually anglophone. (Admit it, importers: other than blowing up a Big Ben that was crawling with space ants, you had no idea what you were doing half the time.) Basic reading ability is a great boon in navigating the menus and for matching the plethora of weapons to the appropriate missions, but what you really need is your best trigger finger, and a small side of brains, for getting out of–and into–harm’s way.
Giant ants, jumping tarantulas, and walkers straight out of War of the Worlds–the end of the freaking world never made better interactive entertainment fodder. Such all-out poly-pushing worked the poor PS2’s legacy innards a little too hard, but looks a lot better on the more capable hardware; one can see the sacrifices, such as ripping the flying female character out of 2-player mode, more than made up for within a single 360 screenie. Moreover, 2-player mode shouldn’t slow this version to a crawl, meaning fun EDF before should be really fun this time.


Playing Ghost Squad in the arcade jogged fond memories of the Wii version. At under $30, Ghost Squad Wii can be yours to own (and beat) on the cheap compared to any bastard coin-sucker. It’s not an exact replica–the Wiimote doesn’t have that ratta-tat-tat that arcade assault rifles do so well (nor any rumble at all, really, as you’re likely expected to use a gun attachment), and the visuals are less lustrous high-res and more budget-title. But the content remains the same, with a made-up military squad out to thwart those durn terrorists in one of several missions. Choice branches split and re-split the route through each level, and lead you to pleasantly varied mission objectives that you don’t typically encounter in a light-gun game. For example, at one juncture, you might opt to save the hostages, smoke the place out with grenades, or just burst in with barrels blazing. Your choice brings new controls (like mashing to release handcuffs) and new rules (like don’t shoot the hostages, duh) into play, so you have to be thinking on your feet. Plus, for the Wii version, the designers have concocted some of the most laughable costumes imaginable–a must-see.
The commonality amongst all Treasure games is that they do the same things over and over, but better each time. After all these years, that still sets them a universe apart from normal. Most recently, with 
reviews. The tools of Technos’ combat-sports trade explode conventional boundaries once again, as players throw everything from poison food to explosives, to punches and kicks across the centre line, hitting friend and foe alike. Occasionally, you might even catch the ball and pull off the impossible jumps and hundreds of new Super Throws in the style that made the original NES game famous.
I’ve played BK 1 & 2 in reverse chronological order, but no matter which is your first, you’ll discover that much of the material–from entire towns to world maps–remains exactly the same in both. Rather than a case of lazy recycling, I find the similarity an incentive to play both. The visual offerings aren’t to be scoffed at, and the battle system in 1 will prove entirely new to players of the second release. The music, and naturally the scenario, are also entirely different.
As part of a series whose image is chameleonic at best, anyway, Crystal Chronicles kind of fits right in. Sort of. Maybe? Well, as a standalone experience, it’s got the same qualities that endear FF to the hearts of so many: visual splendor, auditory bliss, a cast cuter than a Moogle’s button nose… but I digress. Your party sets out in a caravan to recoup a cup-full of Myrrh, the lifeblood that wards your town against the Miasma of your sickly planet for a couple more years. Every path leads to this ultimate goal, on a road fraught with the perils of puzzles, monsters, familiar bosses, and the co-operative hand-offs of the Chalice. Trust me, distributing the task of carrying the thing between four people can be the deadliest prospect of all–you really have to co-operate.
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